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Infernoid Patrulea →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Effect Monster | - | 4 | Fiend | 1800 | 0 |
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Spell/Trap Card on the field; destroy it. This card cannot attack the turn you activate this effect. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect). | |||||
password:89423971 | |||||
Average Rating Score | 7.4(17) |
- Card Info
- Card Reviews (17 rating scores)
- Decks with Infernoid Patrulea (205 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Infernoid Patrulea" card reviews and rating scores
7.4(17) |
|
23% | (4) | ||
47% | (8) | ||
29% | (5) | ||
0% | (0) | ||
0% | (0) |
tierraの供物
2021/05/30 12:34
2021/05/30 12:34
The impression that it was the easiest to use among the lower noids. My rival (?), Lilith, has a stronger effect than this one, but it's expensive, and I want to use it properly by breaking my down and her Spell Trap.
The low level is also a good point. How many times have you had Decatron copy this guy?
The low level is also a good point. How many times have you had Decatron copy this guy?
アキ
2018/12/15 11:00
2018/12/15 11:00
A monster that can Special Summon from his hand by removing 1 Infernoid monster. Instead of giving up this card's attack, it's not bad to destroy one Spell/Trap card, and if you use it as a general-purpose rank 4 material, you can avoid the disadvantage of not being able to attack.
オリエンス
2016/11/17 12:36
2016/11/17 12:36
Can destroy spells and traps +1145141919 points
+1145141919 points
Good compatibility with Decatron, easy to level and connect to Rank 4 +1145141919 points
-3.141592 points
+1145141919 points
Good compatibility with Decatron, easy to level and connect to Rank 4 +1145141919 points
-3.141592 points
ミシガン州知事
2016/03/03 16:36
2016/03/03 16:36
His Infernoid in charge of cleaning his opponent's spells and traps.
Even with Cyclone and 《Twin Twisters》in the deck, infernoid's turnaround makes him discard spells and traps along with Infernoid to GY.
Of course, even if you copy it with Decatron ◎
However, be aware that if you clean it, you will not be able to attack.
If he doesn't have Spells or Traps on the opponent's field, you can hit him. (Though it's a little unreliable, not as good as his ATK, which is the standard for low-level attackers in fashion these days.)
Also, due to its level, it's easy to get involved in Synchro Summons and Xyz Summons.
If it's a ☆4 xyz, is around 《Dark Rebellion Xyz Dragon》a candidate?
The effect of destroying spells and traps can actually destroy your own spells and traps, so use "Void Imagination" and after calling a lot of Infernoids with high ATK, use Astaroth's effect to remove "Void Imagination", resulting in battles damage. You can also get a 1-turn kill from removing the halved demerit, so it's worth remembering.
Even with Cyclone and 《Twin Twisters》in the deck, infernoid's turnaround makes him discard spells and traps along with Infernoid to GY.
Of course, even if you copy it with Decatron ◎
However, be aware that if you clean it, you will not be able to attack.
If he doesn't have Spells or Traps on the opponent's field, you can hit him. (Though it's a little unreliable, not as good as his ATK, which is the standard for low-level attackers in fashion these days.)
Also, due to its level, it's easy to get involved in Synchro Summons and Xyz Summons.
If it's a ☆4 xyz, is around 《Dark Rebellion Xyz Dragon》a candidate?
The effect of destroying spells and traps can actually destroy your own spells and traps, so use "Void Imagination" and after calling a lot of Infernoids with high ATK, use Astaroth's effect to remove "Void Imagination", resulting in battles damage. You can also get a 1-turn kill from removing the halved demerit, so it's worth remembering.
アルバ
2016/01/13 3:00
2016/01/13 3:00
A low-class noid in charge of back destruction.
However, like Shaitan, it's an effect to be used offensively, so it's not very useful when you're outnumbered, so it's not suitable for breaking through the situation.
Still, it's a thankless effect because it hurts if the reasoning gate gets caught in the void or the sentence warning.
There is also a hit point that is about the level of a low-level attacker, so there are scenes where you can contribute to taking damage even if you can not hit using the effect.
All in all, the cost performance is good and the level as a material is the most user-friendly noid.
However, like Shaitan, it's an effect to be used offensively, so it's not very useful when you're outnumbered, so it's not suitable for breaking through the situation.
Still, it's a thankless effect because it hurts if the reasoning gate gets caught in the void or the sentence warning.
There is also a hit point that is about the level of a low-level attacker, so there are scenes where you can contribute to taking damage even if you can not hit using the effect.
All in all, the cost performance is good and the level as a material is the most user-friendly noid.
かつお
2015/09/27 8:42
2015/09/27 8:42
Astarotte.
An important card in Infernoid to break down.
This effect is great for Noid, who finds it difficult to accumulate prone removal due to the relationship of Mystery Monge.
Especially the movement involving Decatron is strong,
Drop Astaroth with Decatron and destroy it face down, use Astaroth as a cost to destroy monsters with Lucifugus SS, and recover resources with PSY Frame Load Ω Synchro.
is becoming an iron plate.
It also performs roles such as decatron NS, effect copy, breaking nihilism, and impregnable walls.
I want to copy the Astaroth effect, but he's not in the deck... but I don't cry.
An important card in Infernoid to break down.
This effect is great for Noid, who finds it difficult to accumulate prone removal due to the relationship of Mystery Monge.
Especially the movement involving Decatron is strong,
Drop Astaroth with Decatron and destroy it face down, use Astaroth as a cost to destroy monsters with Lucifugus SS, and recover resources with PSY Frame Load Ω Synchro.
is becoming an iron plate.
It also performs roles such as decatron NS, effect copy, breaking nihilism, and impregnable walls.
I want to copy the Astaroth effect, but he's not in the deck... but I don't cry.
女神
2015/03/10 21:03
2015/03/10 21:03
After removing his Spell Trap with its effect, use it as a Synchro Xyz material. But I can't break the void and iron wall that I want to remove first, and I'm caught in the abyss. Also, it hurts that he can't self-revive from GY.
トム
2015/03/04 22:05
2015/03/04 22:05
Infernoid that cracks his opponent's Spell Trap
Basically his Spell Trap is often more effective to destroy
However, emptiness and iron walls are sealed before they can be destroyed, and they are also caught in the abyss. I think it will be a card that you can have several copies of
ATK is also a passing point, and it is enough performance as a monster that can be put out with one Infernoid of GY.
Basically his Spell Trap is often more effective to destroy
However, emptiness and iron walls are sealed before they can be destroyed, and they are also caught in the abyss. I think it will be a card that you can have several copies of
ATK is also a passing point, and it is enough performance as a monster that can be put out with one Infernoid of GY.
宵闇の変態
2015/03/03 8:57
2015/03/03 8:57
One of the lower-ranked noids and a companion to the monster-destroyer Lucifugus. 《Anteatereatingant》has a clear Spell Trap removal effect.
It's a little frustrating not to be able to crack deadly cards like Void and Iron Wall, but it's not a bad thing because showing this card before playing a high-ranking noid can lead to abysses and the like.
Although he has poor dexterity, unlike Shaitan, he can be turned into an attacker, so even if you use him a lot, he won't feel like a hindrance.
It's a little frustrating not to be able to crack deadly cards like Void and Iron Wall, but it's not a bad thing because showing this card before playing a high-ranking noid can lead to abysses and the like.
Although he has poor dexterity, unlike Shaitan, he can be turned into an attacker, so even if you use him a lot, he won't feel like a hindrance.
スクラップトリトドン
2014/11/18 22:25
2014/11/18 22:25
Perhaps because the pronunciation of th is forced into the Japanese notation, it is divided into Astaroth and Astaroth.
This one doesn't attack, but does a prone removal. I'm grateful that other Infernoids don't touch it much.
Thankfully, the Spell Trap I want to remove with Infernoid is Vanity's Emptiness, which is impregnable, and the occasional Necrovalley and Summon Limit.
In the first place, there are only cards that create situations where this guy can't be played, so Cyclone and Breaker are fine.
If you make the cost a little heavier, he can be a high-level existence that can be produced from GY.
I still feel like I'm one step ahead...
This one doesn't attack, but does a prone removal. I'm grateful that other Infernoids don't touch it much.
Thankfully, the Spell Trap I want to remove with Infernoid is Vanity's Emptiness, which is impregnable, and the occasional Necrovalley and Summon Limit.
In the first place, there are only cards that create situations where this guy can't be played, so Cyclone and Breaker are fine.
If you make the cost a little heavier, he can be a high-level existence that can be produced from GY.
I still feel like I'm one step ahead...
史貴
2014/11/15 11:08
2014/11/15 11:08
Astaroth. She was originally the goddess of fertility.
The effect is the Magic Trap version of Lucifugus. I can't hit it either. All of the lower Infernoids are difficult to attack.
Even if you break the back, you can't hit it, and as an anti-meta card, you can't reach the slightly itchy place if you can't get your hands on the iron wall in the first place.
The effect is the Magic Trap version of Lucifugus. I can't hit it either. All of the lower Infernoids are difficult to attack.
Even if you break the back, you can't hit it, and as an anti-meta card, you can't reach the slightly itchy place if you can't get your hands on the iron wall in the first place.
ナル参照
2014/11/15 1:10
2014/11/15 1:10
Noid toys! "Astaroth." disk.
This is the card that goes to split the bag. Like Lucifu, it's a pity that you can't attack after using the effect, but it's more than enough for cleaning up before sending out advanced noids such as Adramek and Nehemos. I'm pretty happy that I have a good number of RBIs.
However, there are cards such as Iron Wall and Void that this card cannot handle, so overconfidence is prohibited. Think carefully about the relationship between summoning rights.
This is the card that goes to split the bag. Like Lucifu, it's a pity that you can't attack after using the effect, but it's more than enough for cleaning up before sending out advanced noids such as Adramek and Nehemos. I'm pretty happy that I have a good number of RBIs.
However, there are cards such as Iron Wall and Void that this card cannot handle, so overconfidence is prohibited. Think carefully about the relationship between summoning rights.
とき
2014/11/14 23:09
2014/11/14 23:09
He's a level 4 Infernoid, so he's a card with an advantage in terms of Xyz.
The effect is destruction against his Spell Trap, but not being able to attack after breaking the bag is a pain.
Infernoid is also uneasy because this card has to come into play in order to crack the meta cards that Infernoid is not good at.
Compared to other low-ranking Infernoids, it's amazing how much less power it has to deal with now.
The effect is destruction against his Spell Trap, but not being able to attack after breaking the bag is a pain.
Infernoid is also uneasy because this card has to come into play in order to crack the meta cards that Infernoid is not good at.
Compared to other low-ranking Infernoids, it's amazing how much less power it has to deal with now.
かとー
2014/11/14 20:17
2014/11/14 20:17
Since the theme has a level limit, 4 may be an obstacle unexpectedly?
◎ can destroy Spells and Traps. It's just a shame that this card can't attack either.
◎ can destroy Spells and Traps. It's just a shame that this card can't attack either.
フラクトール
2023/12/04 15:43
2023/12/04 15:43
Decks with "Infernoid Patrulea"
* is adopted as a key card.
● 2015-03-28 Infernoid (new entry)
● 2015-12-29 Kyouen noid dystopia
● 2014-11-15 Infernoid (Tournament Winner) *Note 2
● 2014-12-04 Serious Infernoid 2014/12
● 2015-04-27 Newcomer Infernoid Certified Second Place
● 2015-02-05 Infernoid Lead = Win!
● 2015-04-02 Void Chaos Tenjin (CORE compatible)
● 2016-10-08 Zodiac Syrahukinoid
● 2018-03-11 demon king noid
● 2015-03-21 Infernoid that pushes through with high firepower
● 2015-02-19 Pretty spinning Infernoid (deduction gate)
● 2019-03-17 Lawnmower Frenzy Noid 2020/July Limited Tournament Edition
Card Category and Effect Category
Effect:Special Summon this card from your hand
Effect:Special Summon this card from GY
Effect:Destroy Spell
Effect:Destroy Trap
Effect:banish Monster
Effect:banish Spell
Effect:banish Trap
Effect:banish hand Card
Effect:banish GY Card
Effect:Tribute this card from field
Effect:Cannot attack
Effect:cannot Normal Summon(this card)
Effect:cannot Special Summon(this card)
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
THE SECRET OF EVOLUTION | SECE-JP015 | 2014-11-15 | Normal |
TERMINAL WORLD | TW01-JP103 | 2023-11-25 | Super |
Ranking and View Num
Rating Score Rank | 5,007 / 13,210 Cards |
---|---|
View Num | 51,531 |
Others
Japanese card name | インフェルノイド・アスタロス |
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